1.9.0 stages

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1.9.0 stages

Postby gyboth » Mon Mar 14, 2005 5:54 pm

this topic will be devoted to all kinds of development updates about 1.9.

first update: the fixtures display works now. i'm attaching a screenshot.

minor concern: the flags that contain white don't look good on the white background (e.g the english flag). i can think of two possible solutions:
  • change the background (e.g. to lightgrey, like on the left side in the screenshot)
  • make borders for the flags. this would be a task for vector, i guess.
i'd say the second possibility would look a bit better.

gyözö
Attachments
fixtures.png
Fixtures display in the right treeview. Using the arrows one can change the week/week round and the league/cup.
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Postby vector » Mon Mar 14, 2005 8:03 pm

well it would be an easy task to put borders on them if you like. However Im not sure it would resolve teams like Germany who have the lighter colours in their flag...the yellow gets washed out too easily. A grey background..as shown would reslove this better than a border I think?
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
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Postby gyboth » Tue Mar 15, 2005 3:20 pm

tables display works now, too.

here's a screenshot:
http://bygfoot.sourceforge.net/phpBB2/v ... .php?p=699

gyözö
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Postby gyboth » Wed Mar 16, 2005 9:10 pm

finances are more or less implemented. loans, stadium improvement and transfers are on the short-term todo list.

screenshot attached. a bit nicer than in 1.8.0, maybe; still not that sophisticated.

gyözö
Attachments
finances.png
Finances overview. (In fact bi-weekly would be a better term, because the figures are updated every two weeks.)
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Postby vector » Wed Mar 16, 2005 9:47 pm

all working (after i did a clean cvs :) and looking good
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Postby gyboth » Thu Mar 17, 2005 8:44 pm

stadium improvement is done. screenshot attached.

gyözö
Attachments
stadium.png
Stadium improvement window.
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Postby vector » Thu Mar 17, 2005 9:17 pm

looks fantastic !!
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
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Postby gyboth » Sun Mar 20, 2005 8:51 pm

transfers are implemented (with bugs, most probably).
no screenshot (looks more or less like in 1.8 ).

gyözö
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Postby gyboth » Wed Mar 23, 2005 7:39 pm

opponent info is implemented. game should run faster, too. next step: gui for the options.

gyözö
Attachments
opponent.jpg
Opponent info in the right treeview.
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Postby vector » Thu Mar 24, 2005 2:01 am

erm
./src/bygfoot Segmentation fault
clean cvs install
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
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vector
 
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Postby gyboth » Fri Mar 25, 2005 8:36 pm

vector wrote:erm
./src/bygfoot Segmentation fault
clean cvs install
:arrow: corrected (in fact already a couple of days ago :roll:)

some news:
  • average skill display in the teams list (team->browse teams)
  • defend/midfield/attack bars in the opponent preview (simple ascii) for your team and the opponent
  • implemented contract offers for your players

two screenshots attached.

gyözö
Attachments
contract_offer.jpg
Player contract offer. Note that the player demands less wage the longer the contract is (because it's an older player :-)).
contract_offer.jpg (22.48 KiB) Viewed 602 times
opponent_info.jpg
The opponent info in the right treeview. The dark bars indicate the opponent's values, the green ones your values (maybe a lighter colour'd be better?).
opponent_info.jpg (19.18 KiB) Viewed 602 times
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Postby gyboth » Sun Mar 27, 2005 8:15 pm

some things that are now implemented:
  • user management (addition and removal of users)
  • match preview (like in 1.8, your matches in the weeks to follow)
  • list of all players in a league (player->browse players)
  • context menu for the player list
  • firing of players
  • the constants file can be reloaded now when the program's running (which means, it's fairly easy to try out new constants settings without having to restart)

next i'm going to implement load and save, maybe. it is rather early to do this, but since the engine is a lot slower than in 1.8 (because the match simulation is more realistic) it'd be rather painful to implement and test season end/season start functions without being able to save and load (i'd have to play a whole season).

gyözö
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Postby vector » Mon Mar 28, 2005 7:37 am

wow kewl
il check this out as I can
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
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Postby gyboth » Mon Apr 04, 2005 10:44 am

load and save is implemented. i didn't do a lot of testing, so you might experience crashes; if you do, please file a bug report.

gyözö
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Postby gyboth » Thu Apr 07, 2005 9:14 pm

player info is implemented (ie. extended player information in the right treeview).

gyözö
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