hey mom2
http://www.armchaircritics.com/
we rock too

im de bass man, 2nd in from right.
oops sorry off topic post the post police will lynch me
be careful changing the balance too much for eg
gyboth wrote:
is it too easy to win matches? is the influence of boost/anti-boost too big?
They should be more banned, injured and exhuasted after playing boost. It's possible to play constant boost with 19 players
ok but notice you said "with 19 players" sure.. if the finances allow you to support 19 players(from1.8 experience in the lower leagues I could never afford such luxury ) indeed you can rotate them enough to always run boost. but if you dont have the money to do so or cant get players from the transfer list this would balance itself out. in other words make sure your attacking the source of the inbalance and not patching its "effect".
I played 4 weeks the other night (top league) and coped three > 4week injuries. Even with my "starting" money I couldnt fix the problem because it took so long to get a player off the transfer list and into my team. With 3 inj and two banned players I pretty much couldnt rotate anyone for 3 weeks, I couldnt even buy a "poor skilled" player just as a fill in cause it took so long. (it seems that tactic is now defunct ;( mind you, I have as yet not managed to get anyone off of the Transfer list using the default scout figures.(best scout) but its early days yet i havent played much.
"There are two ways to score. Dribble it over the line or smash it into the back of the net."
What type are you?