charlieg wrote:The UI, frankly, sucks. The game is fun but it is fun in spite of the user interface.
thanks

let me make something clear from the start: it's nice to get feedback and improvement suggestions. however, the project is currently somewhat in limbo. recently i neither have the motivation nor the time to make real changes to the game, so i only do some bugfixing. i'm planning to make the 1.9 branch stable enough for a 2.0.0 release and shortly afterwards abandon the game officially.
this means that you can't count on me when it comes to the implementation of some of your (or others') ideas that seem sensible.
nevertheless, i have a few remarks concerning your points.
Something as simple as viewing players is a chore. I click on one, view his details, click on the next player and - no, I don't see his details - it swaps the players over in the roster. *frustrating*
you can switch to the previous/next player's details by clicking on the green arrows or pressing Q/W. you can also customise the columns shown in the player list if you want to see more player information at once.
I'm looking at the transfer list. I can't see a players age (without having to navigate through to the team - the long way around) or the value his team attach to him. (In real life football, any team listing a player for transfer states a desired value.)
you're mistaken about the age. if your scout's good or best, you can see the age on the transfer list and when browsing teams. if he's average or bad, you can't, in neither case.
i also disagree with your claim that teams state desired values when offering players. usually they only tell you the value they expect when you show you're interested in buying the player -- and this is how it works in
Bygfoot, too. however, it could be a nice idea to add a column showing the
minumum fee the team expects.
There's no feedback on how well or badly players are performing during the game. Substitutions are basically guess-work. Player ratings (starting at 6, and fluctuating) would be very much appreciated.
this is simply because
Bygfoot is meant to be a simple game, so players don't "perform" the way you're implying. they just have a fitness and a skill, and that's it. oh, and they have streaks, too, i almost forgot. but other than this, there's nothing you should know about them, because these are the only values that get considered by the live game algorithm.
Substitutions do not get "undone" after the game. It can be annoying having to constantly reset the teamsheet.
in my opinion, this is a matter of taste. but maybe you're right and it'd be better to have such an undo feature.
No chance to review fitness and approve team selection - the match just "starts"
why do you want to review something that's on your screen all the time before the match starts? or maybe i'm misunderstanding you?
gyözö
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