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Bygfoot Football Manager 2.1.0 is released

 
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mrsmola
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Joined: 13 Dec 2006
Posts: 38
Location: Köln, Germany

PostPosted: Sun Jan 28, 2007 5:27 pm    Post subject: Bygfoot Football Manager 2.1.0 is released Reply with quote

Bygfoot Football Manager 2.1.0 is released

The unstable release 2.1.0 has some new fetures and contains new coutry definitons.

New features:
    feature training camp
    "luck"-feature to make long-lasting success even harder for the user

New definitions:
    new definitions for USA (thanks to Christopher Hunter)
    new definitions for Germany

Translations of the training camp I added:
    Dutch translation for the training camp (thanks to Tobe Deprez)
    Romanian translation for the training camp (thanks to Spoială Cristian)
    Danish translation for the training camp (thanks to Kristian Poul Herkild)
    Swedish translation for the training camp (thanks to Daniel Nylander)
    Spanish translation for the training camp (thanks to Carlos Garces)
    German translation for the training camp

Translations of the training Camp bygfoot needs:
    Bulgarian, Chinese, French, Polish

Old savegames don't work, sorry.

Bug reports can be filed in the Bug reports forum.

Have fun!

Mark


Last edited by mrsmola on Sun Mar 04, 2007 8:06 pm; edited 1 time in total
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pvossen



Joined: 20 May 2006
Posts: 12

PostPosted: Wed Feb 14, 2007 12:41 am    Post subject: Can't wait to try it! Reply with quote

I tried installing the tar package on my Ubuntu Linux, but it didn't take.
Not sure why, all the previous packages worked well. Is there a
debian package I could install?


Patrick

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mrsmola
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Joined: 13 Dec 2006
Posts: 38
Location: Köln, Germany

PostPosted: Wed Feb 14, 2007 10:18 am    Post subject: Reply with quote

Hi Patrick,

at the moment there is no debian package available, sorry.

Next week I will finish the work on version 2.1.1 and try to build a debian package.

Did you get an error message?

Mark
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chunter
definitions team


Joined: 27 Nov 2005
Posts: 52
Location: USA

PostPosted: Wed Feb 14, 2007 10:31 pm    Post subject: Reply with quote

I've been building Bygfoot myself from the sources (that is, just running './configure' and 'make') for quite some time now. If you like, I'll list all the *-dev packages you'd need to make Bygfoot compile in Ubuntu.

An unofficial .deb package should be simple enough to create, I just have to research and remember how to do it.
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pvossen



Joined: 20 May 2006
Posts: 12

PostPosted: Thu Feb 15, 2007 5:12 am    Post subject: Appreciate any help at all. Reply with quote

A deb. file or a better executable would be preferable. I do
appreciate your assistance in the matter. I am addicted to the
game, so being able to keep up to it is really appreciated.
I don't know why I've had such a fit with the tar files. Extracting
them and executing them has been a nuisance.

Patrick

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pvossen



Joined: 20 May 2006
Posts: 12

PostPosted: Thu Feb 15, 2007 5:17 am    Post subject: No exact error messages. No response to configuring file Reply with quote

No response to configuring package through terminal. Files
were extracted, but still no ability to execute the package.
Nothing I tried or managed to manipulate seemed to bring
it to life.


Patrick

mrsmola wrote:
Hi Patrick,

at the moment there is no debian package available, sorry.

Next week I will finish the work on version 2.1.1 and try to build a debian package.

Did you get an error message?

Mark

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mrsmola
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Joined: 13 Dec 2006
Posts: 38
Location: Köln, Germany

PostPosted: Thu Feb 15, 2007 1:36 pm    Post subject: Reply with quote

I tested the files bygfoot-2.1.0-binary.tar.bz2 and bygfoot-2.1.0-source.tar.bz2 on a Knoppix (Debian).

bygfoot-2.1.0-binary.tar.bz2 doesn_t work. Error message (in shell) :

./bygfoot: error while loading shared libraries: libglitz.so.1: cannot open shared object file: No such file or directory

The binary misses libglitz.so.1.

bygfoot-2.1.0-source.tar.bz2 works (see the posting of chunter, too). You only have to build the system in a shell:
./configure
make

You can start the game this way:
./src/bygfoot

As I described in http://bygfoot.sourceforge.net/phpBB2/viewtopic.php?t=640 you can build an actual version, too.

Steps are (in a shell):
svn co https://bygfoot.svn.sourceforge.net/svnroot/bygfoot/trunk/bygfoot2-unstable bygfoot

(in the bygfoot dir): ./autogen.sh
make
./src/bygfoot

I think for the next version we should build a Debian-Package Wink

Mark
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gyboth
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Joined: 18 Dec 2004
Posts: 1393
Location: Passau, Germany

PostPosted: Thu Feb 15, 2007 6:30 pm    Post subject: Reply with quote

mrsmola wrote:
I think for the next version we should build a Debian-Package Wink
i suppose you forgot to write isaac? usually he's quite fast in making and uploading (to the debian repository) deb packages.

gyözö

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mrsmola
Site Admin


Joined: 13 Dec 2006
Posts: 38
Location: Köln, Germany

PostPosted: Thu Feb 15, 2007 6:53 pm    Post subject: Reply with quote

There is a lot to learn for me. Next version (I hope next week) we will have a debian package. Wink

mark
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pvossen



Joined: 20 May 2006
Posts: 12

PostPosted: Fri Feb 16, 2007 12:02 am    Post subject: Sounds Great Reply with quote

I think that would be great. A debian is easier as well for those
without much experience to enjoy.

Thanks for all the hard effort and continuing the work on Bygfoot.


Patrick

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