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mrsmola Site Admin
Joined: 13 Dec 2006 Posts: 38 Location: Köln, Germany
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Posted: Sun Jan 28, 2007 5:27 pm Post subject: Bygfoot Football Manager 2.1.0 is released |
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Bygfoot Football Manager 2.1.0 is released
The unstable release 2.1.0 has some new fetures and contains new coutry definitons.
New features:
feature training camp
"luck"-feature to make long-lasting success even harder for the user
New definitions:
new definitions for USA (thanks to Christopher Hunter)
new definitions for Germany
Translations of the training camp I added:
Dutch translation for the training camp (thanks to Tobe Deprez)
Romanian translation for the training camp (thanks to Spoială Cristian)
Danish translation for the training camp (thanks to Kristian Poul Herkild)
Swedish translation for the training camp (thanks to Daniel Nylander)
Spanish translation for the training camp (thanks to Carlos Garces)
German translation for the training camp
Translations of the training Camp bygfoot needs:
Bulgarian, Chinese, French, Polish
Old savegames don't work, sorry.
Bug reports can be filed in the Bug reports forum.
Have fun!
Mark
Last edited by mrsmola on Sun Mar 04, 2007 8:06 pm; edited 1 time in total |
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pvossen
Joined: 20 May 2006 Posts: 12
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Posted: Wed Feb 14, 2007 12:41 am Post subject: Can't wait to try it! |
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I tried installing the tar package on my Ubuntu Linux, but it didn't take.
Not sure why, all the previous packages worked well. Is there a
debian package I could install?
Patrick _________________ Scottish Football Rules!! |
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mrsmola Site Admin
Joined: 13 Dec 2006 Posts: 38 Location: Köln, Germany
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Posted: Wed Feb 14, 2007 10:18 am Post subject: |
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Hi Patrick,
at the moment there is no debian package available, sorry.
Next week I will finish the work on version 2.1.1 and try to build a debian package.
Did you get an error message?
Mark |
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chunter definitions team

Joined: 27 Nov 2005 Posts: 52 Location: USA
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Posted: Wed Feb 14, 2007 10:31 pm Post subject: |
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I've been building Bygfoot myself from the sources (that is, just running './configure' and 'make') for quite some time now. If you like, I'll list all the *-dev packages you'd need to make Bygfoot compile in Ubuntu.
An unofficial .deb package should be simple enough to create, I just have to research and remember how to do it. |
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pvossen
Joined: 20 May 2006 Posts: 12
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Posted: Thu Feb 15, 2007 5:12 am Post subject: Appreciate any help at all. |
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A deb. file or a better executable would be preferable. I do
appreciate your assistance in the matter. I am addicted to the
game, so being able to keep up to it is really appreciated.
I don't know why I've had such a fit with the tar files. Extracting
them and executing them has been a nuisance.
Patrick _________________ Scottish Football Rules!! |
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pvossen
Joined: 20 May 2006 Posts: 12
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Posted: Thu Feb 15, 2007 5:17 am Post subject: No exact error messages. No response to configuring file |
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No response to configuring package through terminal. Files
were extracted, but still no ability to execute the package.
Nothing I tried or managed to manipulate seemed to bring
it to life.
Patrick
| mrsmola wrote: | Hi Patrick,
at the moment there is no debian package available, sorry.
Next week I will finish the work on version 2.1.1 and try to build a debian package.
Did you get an error message?
Mark |
_________________ Scottish Football Rules!! |
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mrsmola Site Admin
Joined: 13 Dec 2006 Posts: 38 Location: Köln, Germany
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Posted: Thu Feb 15, 2007 1:36 pm Post subject: |
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I tested the files bygfoot-2.1.0-binary.tar.bz2 and bygfoot-2.1.0-source.tar.bz2 on a Knoppix (Debian).
bygfoot-2.1.0-binary.tar.bz2 doesn_t work. Error message (in shell) :
./bygfoot: error while loading shared libraries: libglitz.so.1: cannot open shared object file: No such file or directory
The binary misses libglitz.so.1.
bygfoot-2.1.0-source.tar.bz2 works (see the posting of chunter, too). You only have to build the system in a shell:
./configure
make
You can start the game this way:
./src/bygfoot
As I described in http://bygfoot.sourceforge.net/phpBB2/viewtopic.php?t=640 you can build an actual version, too.
Steps are (in a shell):
svn co https://bygfoot.svn.sourceforge.net/svnroot/bygfoot/trunk/bygfoot2-unstable bygfoot
(in the bygfoot dir): ./autogen.sh
make
./src/bygfoot
I think for the next version we should build a Debian-Package
Mark |
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gyboth Site Admin

Joined: 18 Dec 2004 Posts: 1393 Location: Passau, Germany
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Posted: Thu Feb 15, 2007 6:30 pm Post subject: |
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| mrsmola wrote: | I think for the next version we should build a Debian-Package  | i suppose you forgot to write isaac? usually he's quite fast in making and uploading (to the debian repository) deb packages.
gyözö _________________ Press any key to continue or any other key to quit.
-------------
gyboth@jabber.freenet.de // Skype: gyboth |
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mrsmola Site Admin
Joined: 13 Dec 2006 Posts: 38 Location: Köln, Germany
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Posted: Thu Feb 15, 2007 6:53 pm Post subject: |
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There is a lot to learn for me. Next version (I hope next week) we will have a debian package.
mark |
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pvossen
Joined: 20 May 2006 Posts: 12
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Posted: Fri Feb 16, 2007 12:02 am Post subject: Sounds Great |
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I think that would be great. A debian is easier as well for those
without much experience to enjoy.
Thanks for all the hard effort and continuing the work on Bygfoot.
Patrick _________________ Scottish Football Rules!! |
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