News Archive

July 08, 2009

Bygfoot 2.3.2 is available. Read more...

January 30, 2009

Bygfoot 2.3.1 is available. Read more...

September 11, 2005

Since the forums are very sluggish lately, here's the announcement for the 1.9.1 version:

Bygfoot Football Manager 1.9.1 is released

This release fixes a couple of bugs and adds minor feature enhancements and improvements, such as

Translations were added and updated, as well. You can find the detailed ChangeLog here. Click here to see some screenshots.

This version is also the first one including a package for the Windows operating system. You need to install the GTK+ runtime environment first, which you can get here (you need the .exe 32-bit Windows version).

Get the appropriate package for your system at the SourceForge.net project site. A Debian package is also available from Debian unstable mirrors.

Bug reports can be filed in the Bug reports forum.

This version is NOT savegame compatible to previous versions! It is even recommended that you delete your $HOME/.bygfoot-X folder(s).

Team/League/Country count for this release: 1485 teams in 105 leagues in 17 countries.

Have fun!

Gyözö Both

June 18, 2005 News section deprecated

As of today, news will be maintained at the forums. The latest news items from the frontpage will link there.

February 21, 2005

Bygfoot 1.8.1 is released. This version contains some minor bugfixes and a country file for Belgium (thanks to ATD). Unfortunately just after releasing this version I found the job offer bug. If you're really really annoyed by that one, get a CVS version (easiest with the `bygfoot-update` script) or get a patch for your src package (ditto).

You can download the new packages here.

January 31, 2005

A new major stable release is available. Bygfoot 1.8.0 is mostly identical to the last release of the development branch, Bygfoot 1.7.3. You can download different packages here or using the `bygfoot-update` script (a Debian package will be provided in a few days).

See the ChangeLog to see a more or less complete list of changes.

Being the first release of a new stable branch, this version is bound to contain a lot of bugs. Please email me or report at the home page forums if you find any.

Contrary to my usual release policy there isn't a simultaneous development release (1.9.0) because I'm currently rewriting the game from scratch using a lot of GLib magic and other stuff I've learned while writing 0.5 - 1.8. So 1.9 will take quite some time. Please be patient, I hope it'll be worth the waiting.

December 18, 2004

Browsing the Wesnoth forums, I realized that the forums for bug reports, feature requests etc. at SourceForge are quite Spartan and sparse in comparison. So I asked Isaac Clerencia, who's one of the Wesnoth admins (and does the Debian packages for Bygfoot), how they manage their forums. It turned out be simple and easy (using phpBB), so: do have a look at the new forum system!

Please don't post anymore at the forums at the SF.net project site; use these instead.

December 13, 2004

There's a Wiki for Bygfoot containing some tips for the game. It consists of a few pages only, but I'm really hoping it will replace the game documentation some day in the future. You can find the Wiki here. Feel free to contribute if you have any interesting tips and documentation about the game (you have to register, but it's free).

November 23, 2004

Bygfoot 1.6.3 and 1.7.3 are available. You can download the stable release here and the unstable packages here.

If you have the source package of an older version containing the `bygfoot-update` script, you can also use the script to upgrade.

The main new features of 1.7.3 are

The stable release only contains some minor bugfixes.

Click here to see the complete list of changes.

October 31, 2004

Arnaud Le Rouzic worked out how Bygfoot can be internationalized. If you'd like to translate the game to your language, (we'll be very grateful if you do) here's a short guide on how to do it.

October 23, 2004

Reviczky Ádám János has made a country file for Hungary. You can download it from the extras section or using the `bygfoot-update` script (to download the official team names package).

He's also edited the team TSV 1860 München from Germany; the definition's available from the extras section, too.

Current development plans are:

  1. Make ''histories'' for players and teams (ie., the development of values like skill, wage, goals for players; or rank, money, goal difference for teams, is stored in an array). This is already implemented in the CVS version, but histories lead to HUGE save files, and we're still trying to find a solution.
  2. Switch the load/save system to XML. This is implemented, too, but there are still problems to solve; e.g., loading an XML file requires a lot of memory, which doesn't get freed afterwards, miraculously.
  3. After the above issues are resolved, release 1.7.3. 1.6.3 might be released earlier.
  4. After the releases, I'm planning to begin work on a thorough rewriting of the league, cup and fixtures system, which should lead to a lot more flexibility. Having exactly the systems used in different countries (e.g. different number of teams in the leagues, different cup systems, different promotion/relegation systems) shouldn't be a problem then. This will lead to the next major unstable release, 1.9.0. Though it'll take quite a lot of time, obviously.

October 1, 2004

Bygfoot 1.6.2 (stable) and Bygfoot 1.7.2 (development) are available. You can dowload 1.6.2 here. Get the unstable version here.

There weren't any major changes; some bugs were fixed and I had to remove the official team names and real player names from the game because of trademark considerations. You can still download an archive with the official names here.

To see an overview with the changes in the new releases have a look at the ChangeLog.

If you've compiled Bygfoot 1.7.1 or 1.6.1 yourself, you can use the `bygfoot-update` script to upgrade to 1.7.2 or 1.6.1. However, the update script shipped with 1.7.1 is a bit immature, so here's how you have to do the update (you shouldn't experience problems if you update 1.6.1):

  1. First possibility:
    1. Call `bygfoot-update` and apply the first patch (revision 2).
    2. Quit the update by pressing `Ctrl-C`.
    3. Call the update script again and apply the remaining patches.

      This should make sure that everything's all right.

  2. Second possibility:
    1. Call `bygfoot-update` and apply all patches.
    2. Call `bygfoot-update` again. This will update the update script but of course won't install new patches because your package is already up-to-date. The old `bygfoot-update` script will be saved to `bygfoot-update.old`; you can remove it if you like.
    3. There's a GUI frontend for the update script in `support-files` called `bygfoot-update-gui`. Unfortunately it's not executable, although it should be. So now you do a `chmod 744 support-files/bygfoot-update-gui`.

Done.

September 13, 2004

Arturo Mendez has created a country file for Mexico. You can download it in the extras section. He's also edited his favourite team Tigres UANL; you can download the team definition from the same section.

Marco Fabbri has updated the country file for Italy. Get it from the extras section.

The online update script, the first version of which was shipped with Bygfoot 1.6.1 and 1.7.1, has been improved a lot. Those who use the Bygfoot source package of the mentioned versions can upgrade their package by calling `bygfoot-update` in the source package directory. The patch for 1.6.1 updates the update script and the country file for Italy.

There are two patches for 1.7.1; please download the second one using the `bygfoot-update` script that has been updated with the first patch (in other words: call `bygfoot-update`, apply revision 2, quit `bygfoot-update`; now call `bygfoot-update` again and apply revision 3).

The updates contain the country files for Mexico and Italy, a GUI frontend for the update script and an improved version of the script.

September 9, 2004

Bygfoot 1.6.1 and 1.7.1 are available. There are only two differences compared to the previous versions:

  1. The infamous 'game-hangs-at-end-of-season-when-live-game-is-switched-on-and-there-are-no-games' bug is corrected; I hope there won't be any serious bugs in the 1.6 branch anymore.

  2. The source packages contain the first version of the `bygfoot-update` script that should make it easy (in theory) for those who use the source package to keep their Bygfoot version up-to-date without having to download new packages. Here's a short description on how the online update works.

You can download Bygfoot 1.6.1 here. Get Bygfoot 1.7.1 here.

September 6, 2004

There are new major releases: Bygfoot 1.6.0 (stable version) and 1.7.0 (development version). 1.6.0 is essentially the former development version 1.5.2, which is hopefully stable enough now; at least there weren't any bug reports. Download 1.6.0 here and 1.7.0 here. There should be patches available upgrading 1.4.3 to 1.6.0 and 1.5.2 to 1.7.0 for those with 14K modems in the patches section.

The new stable version is unfortunately not savegame-compatible to the 1.4 branch.

Here's a short list with the most important changes. You can have a look at the complete ChangeLog here.

Bygfoot 1.6.0

Bygfoot 1.7.0

August 18, 2004

There's a CVS repository for Bygfoot now, which means the current development version (i.e., the version that's being worked on and that will eventuall become the next official development release) is accessible for anyone now.

To see the current ChangeLog (which will tell you about the changes compared to the latest official releases) visit the Bygfoot CVS repository, click on the ChangeLog file and then on the "view" link.

To get a CVS version you need a CVS client (which should be included in your linux distro). You type

--- cvs -d:pserver:anonymous@cvs.sf.net:/cvsroot/bygfoot checkout bygfoot-unstable

in a console window. This will download a directory called "bygfoot-unstable". You can compile and install the downloaded package just like any other src package with "./configure && make" and "make install".

The package also contains the glade files needed to modify the Bygfoot interface (which is generated by Glade). If you'd like to change the source code of Bygfoot, have a look at the README_CVS file.

ATTENTION: the CVS version is not compressed and its size is approx. 2 MB.

August 18, 2004

Bygfoot 1.4.3 and 1.5.2 are available. The stable version contains some minor bugfixes. The development version contains a couple of new features such as extended stadium enlargement possibilities, the possibility to fire a player and different colors for the fitness percentage. Have a look at the detailed ChangeLog.

Get the new versions in the download section.

July 27, 2004

  1. The new development version 1.5.2 should be released soon. It will contain the possibility to fire players and there will be extended stadium enlargement options. Probably there'll be a stable version (1.4.3) containing some minor corrections, too.

  2. There's a new version of José Geraldo Gouvęa's country file for Brazil. It contains only South-American teams now, those out-of-place North-American ones are removed. Get it in the Extras section

  3. There's a team definition for the Spanish team Badajoz (Segunda Division D) available in the Extras section. You can add it to your own definitions file via the Bygfoot Editor Import function.

July 19, 2004

Bygfoot is available on Debian servers now (unstable). Because of this, there will be no more deb packages available on the SourceForge project site. If you absolutely don't want to add an unstable source to your sources.list file, you can download Bygfoot deb packages here.

July 12, 2004

Bygfoot 1.4.2 and 1.5.1 are available. Having released 1.4.1 and 1.5.0 seems to have been quite a waste of time now . But since people were complaining about the transfer list bug (I've got to admit, it really was an annoying bug) I didn't want to release only a patch; especially considering that the rpm-version of 1.4.0 was the most successful of the different packages.

So, the only difference between the previous releases and these ones is the correction of the transfer list bug. If you don't experience problems (I suspect the bug doesn't occur if you let the program sort the list), you don't have to upgrade.

Get the new packages and patches in the download section. The ChangeLog doesn't contain much information, but if you're curious: here it is.

July 10, 2004

Bygfoot 1.4.1 and 1.5.0 are released. 1.4.0 is merely a bugfix release, prompted by the bookmaker's tip bug:

1.5.0 contains additionally some new and untested features.

Download the new releases here or view the full ChangeLog.

July 9, 2004

We have decided to adapt a convention concerning the version numbering introduced and followed by projects that are not as famous as Bygfoot but nevertheless nice and well-done, e.g. the Linux kernel.

In the future there will be two parallel versions of the program, the stable version with version numbers X.Y.Z where Y is an even number, and a development version with version numbers X.(Y + 1).Z where Y is the middle version number of the current stable version. Releases for the stable branch will only contain bugfixes and stability improvements, the development version will be the playground for new features; the latter will lead after a period of testing to the new stable version with number X.(Y + 2).Z.

To sum it up: the next two releases (which will probably appear simultaneously) will have version numbers 1.4.1 and 1.5.0. There won't be a great difference between them (at this point we have to forget my news about version numbers that i wrote some days ago); 1.4.1 will contain some bugfixes and 1.5.0 will additionally contain one or two new features that need some testing.

July 7, 2004

There's a patch available correcting the bookmaker's tip bug in Bygfoot 1.4.0. The bookmaker produced nonsense tips sometimes, like 'W 1:3' although you played at home.

July 7, 2004

The current version 1.4.0 should be available on Debian mirrors in about a week. Thanks to Isaac Clerencia.

1.4.0 has also been ported to FreeBSD by Pav Lucistnik. Thanks! See http://www.freebsd.org/cgi/cvsweb.cgi/ports/games/bygfoot/

July 4, 2004

Bygfoot 1.4.0 is released. Read more and have a look at the ChangeLog here. Download it here

*/IMPORTANT NOTE:/* Unfortunately there's a bug in the new version that occurs when you have a `$HOME/.bygfoot` directory created by a version 1.3. Fortunately there are some simple solutions to the problem:

  1. The ruthless way: delete `$HOME/.bygfoot`. You can't use your old savegames, anyway.

  2. The not-so-ruthless way: delete only `$HOME/.bygfoot/text_files/teams`. This file causes the problem.

  3. The developer's way: delete the line that reads `end_definitions` from the file `$HOME/.bygfoot/text_files/teams`.

You can download the appropriate package for your system here.

Wanna look at the complete ChangeLog?.

The most important changes are:

NOTE: This version is unfortunately not compatible anymore to saved games of previous versions.