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Bygfoot 2.3.2 is released

 
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gunnar
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Joined: 19 Oct 2005
Posts: 119

PostPosted: Wed Jul 08, 2009 1:17 pm    Post subject: Bygfoot 2.3.2 is released Reply with quote

Changes from v2.3.1 to v2.3.2:
  • added Turkish translation, news and hints (thanks to Cem Uykun)
  • updated Turkish player names, commentaries (thanks to Cem Uykun)
  • added Greek translation, news and hints (thanks to Ilias Makris)
  • added Swedish news and updated Swedish translation (thanks to Daniel Nylander)
  • updated greek, italian, romanian, chinese translation
  • updated Danish translation and hints (thanks to Joe Dalton)
  • added Danish news file (thanks to Joe Dalton)
  • added more meaning to autosave filenames (user, country etc.)
  • added W-L-D and cup round robin rank info to the next opponent view
  • added possibility to edit player names in the second player list
  • corrected some supercup definition errors which resulted in crashes
  • foul probabilities in the live game are more sophisticated now
  • added a simple GUI for editing Bygfoot constants in the preferences (enabling users to fine
  • tune the game)
  • there is an option to store the order of your team, this order will be restored after a match

Bygfoot 2.3.2 is not savegame compatible with 2.3.1.

Bug reports can be filed in the bug tracker
(https://sourceforge.net/tracker/?group_id=46139&atid=445176).

Bygfoot downloads you can find here
(http://sourceforge.net/projects/bygfoot/files/bygfoot-unstable/bygfoot-2.3.2/)

Have fun!

Ronald


Last edited by gunnar on Thu Oct 01, 2009 11:06 am; edited 2 times in total
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gunnar
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Joined: 19 Oct 2005
Posts: 119

PostPosted: Wed Jul 08, 2009 8:45 pm    Post subject: Reply with quote

Windows binary is going to be late. Some problems with my environment. Hope to get one done tomorrow
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gunnar
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Joined: 19 Oct 2005
Posts: 119

PostPosted: Thu Jul 09, 2009 10:46 pm    Post subject: Reply with quote

The windows binary is finally up. Enjoy.

For the people using Bygfoot in Dutch, the Dutch translator (me) screwed up apparently, the files that store the Live game messages and news texts are not valid. Live games and news will thus display in English. I'll fix it in the coming weeks and provide seperate downloads or make a new release.
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gyboth
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Joined: 18 Dec 2004
Posts: 1393
Location: Passau, Germany

PostPosted: Fri Jul 10, 2009 7:37 am    Post subject: Reply with quote

Not sure when I'll get to creating the Mac package, I'm moving right now. It'll get done eventually, though, I'm sure Smile
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gyboth
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Joined: 18 Dec 2004
Posts: 1393
Location: Passau, Germany

PostPosted: Thu Jul 16, 2009 3:33 pm    Post subject: Reply with quote

Mac build is done and uploaded, use the download link given above.
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bpetherick



Joined: 02 Aug 2009
Posts: 2

PostPosted: Tue Aug 04, 2009 1:17 am    Post subject: Mac version Reply with quote

gyboth wrote:
Mac build is done and uploaded, use the download link given above.


This app just crashes on load. Do I need to separately install the GTK package? If so, could you point out where that would be?

Thanks
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gyboth
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PostPosted: Tue Aug 04, 2009 6:26 am    Post subject: Re: Mac version Reply with quote

bpetherick wrote:
gyboth wrote:
Mac build is done and uploaded, use the download link given above.


This app just crashes on load. Do I need to separately install the GTK package? If so, could you point out where that would be?

Thanks
I didn't think so. What does it say in ~/.bygfoot/bygfoot.log? You can try downloading http://ftp.imendio.com/pub/imendio/gtk-osx/Gtk-Framework-2.14-LATEST.dmg , but it shouldn't be necessary. I hope.
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bpetherick



Joined: 02 Aug 2009
Posts: 2

PostPosted: Thu Aug 06, 2009 12:58 am    Post subject: Re: Mac version Reply with quote

gyboth wrote:
bpetherick wrote:
gyboth wrote:
Mac build is done and uploaded, use the download link given above.


This app just crashes on load. Do I need to separately install the GTK package? If so, could you point out where that would be?

Thanks
I didn't think so. What does it say in ~/.bygfoot/bygfoot.log? You can try downloading http://ftp.imendio.com/pub/imendio/gtk-osx/Gtk-Framework-2.14-LATEST.dmg , but it shouldn't be necessary. I hope.


I can't see that anywhere.
Here is the error log when I try to run it:

Process: Bygfoot [4275]
Path: /Users/brucepetherick/Downloads/Bygfoot.app/Contents/MacOS/Bygfoot
Identifier: com.Bygfoot
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [76]

Interval Since Last Report: 155 sec
Crashes Since Last Report: 1
Per-App Interval Since Last Report: 0 sec
Per-App Crashes Since Last Report: 1

Date/Time: 2009-08-05 18:57:38.965 -0600
OS Version: Mac OS X 10.5.7 (9J61)
Report Version: 6
Anonymous UUID: 1F721319-B6EE-46B7-B677-CE0A7F819BB8

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0

Dyld Error Message:
Library not loaded: /Library/Frameworks/GLib.framework/GLib
Referenced from: /Users/brucepetherick/Downloads/Bygfoot.app/Contents/MacOS/Bygfoot
Reason: image not found
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gyboth
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Joined: 18 Dec 2004
Posts: 1393
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PostPosted: Sun Aug 09, 2009 10:48 am    Post subject: Reply with quote

Weird. I definitely told XCode to package the GLib framework. What happens if you download and install the framework?
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